Tuesday, May 20, 2008

Dante's Inferno Test - Impurity, Sin... and Damnation

Welcome to the Dante's Inferno Hell Test. This test, sponsored by the 4degreez.com community (the fine people who brought you the famous Personality Disorder Test), is based on the description of Hell found in Dante's Divine Comedy. Answer the questions below as honestly as you can and discover your fate. Based on your answers, your purity will be judged and you will be banished to the appropriate level of hell. Abandon all hope.

My Results:

The Dante's Inferno Test has banished you to the Second Level of Hell!

Here is how you matched up against all the levels:
LevelScore
Purgatory (Repenting Believers)Very Low
Level 1 - Limbo (Virtuous Non-Believers)Very Low
Level 2 (Lustful)Very High
Level 3 (Gluttonous)High
Level 4 (Prodigal and Avaricious)Very Low
Level 5 (Wrathful and Gloomy)Very High
Level 6 - The City of Dis (Heretics)Very High
Level 7 (Violent)Moderate
Level 8- the Malebolge (Fraudulent, Malicious, Panderers)High
Level 9 - Cocytus (Treacherous)Moderate

Take the Dante's Inferno Test

Do You Have a Personality Disorder?

First, what is a personality disorder?

A personality disorder is basically a set of traits that combine to negatively affect your life. They have a wide range of causes and some are easier to treat than others. This test is set up to look for the ten recongized personality disorders which are Paranoid, Schizoid, Schizotypal, Antisocial, Borderline, Histrionic, Narcissistic, Avoidant, Dependent, and Obsessive-Compulsive.

This test, sponsored by 4degreez.com, is meant to help determine whether or not you have a personality disorder. It is not meant to be used as a diagnostic tool, but rather as a tool to give you insight into a potential disorder that may be having a negative impact on your life. If you believe you may be suffering from a personality disorder or any other disorder, you should ask your family doctor to recommend a therapist in your area to meet with.

My Results:

DisorderRating
Paranoid:Low
Schizoid:Low
Schizotypal:Low
Antisocial:Low
Borderline:Low
Histrionic:High
Narcissistic:High
Avoidant:Low
Dependent:Low
Obsessive-Compulsive:Moderate

-- Personality Disorder Test --
-- Personality Disorder Information --

If you are looking for a personality test that features a professional analysis of your results, try Tickle.com's test.

My Results:

Daffy, you're a Skydiver!

You're open minded, extroverted, free-spirited, and independent. Chances are you're pretty liberal. You're like a magnet for love and affection. People adore you. And, thanks to that healthy dose of self-confidence, you're super-flexible.

Chances are, you're a great leader at work. You're also a self-starter and will always volunteer to take on a job. You're also an excellent communicator and tend to spread your enthusiasm to others.

Monday, May 19, 2008

The Psychology of Cyberspace by John Suler, Ph.D

This hypertext book explores the psychological aspects of environments created by computers and online networks. It presents an evolving conceptual framework for understanding how people react to and behave within cyberspace: what I call "the psychology of cyberspace" - or simply "cyberpsychology." Continually being revised and expanded, this hypertext book originally was created in January of 1996.

The Psychology of Cyberspace Blog Companion: As a companion reader to this online book, I use my blog to give readers an inside view of a cyberpsychologist's life and the day-to-day issues we deal with. What is it like to study how people behave online? What issues are my colleagues and the media talking about?

Chapters Include:

Have you ever noticed how conflict can get blown out of proportion online? What may begin as a small difference of opinion, or misunderstanding, becomes a major issue very quickly. Conflict can be difficult at the best of times, but what is it about online communication that seems to ignite ?flaming? and make conflicts more difficult to resolve?
SNERT... That's what they call the real trouble-makers of cyberspace. Attributed by some to Kurt Vonnegut, the term stands for "snot-nosed Eros-ridden teenager." It concisely captures much of what many cyberspace deviants are all about. They thumb their impudent noses at authority figures and smear their ooze of discontent all over themselves and others. Frustrated drives seeking an outlet may fuel their misconduct - frustrated aggressive drives as well as sexual ones. They often are adolescents. If they aren't, then they are regressed adults acting like adolescents. In some communities, the term "snert" broadens to include any acting out, annoying, disruptive user.


How Does Online Gaming Affect Social Interactions?

ScienceDaily (Sep. 20, 2007) — Online multiplayer communities are social networks built around multiplayer online computer games. Members of these communities typically share an interest in online gaming and a great deal of the interaction between them is technologically mediated. Marko Siitonen from University of Jyväskylä studied social interaction in online multiplayer communities in his doctoral thesis of speech communication.

Online multiplayer gaming is a playground which can give us clues about the future of social and technological developments, Siitonen states.

Online multiplayer games enable the formation of lasting relationships

Online multiplayer games typically encourage interaction between players: some go even as far as demanding it. Collaboration with other players may be a prerequisite for making progress in a game, or a game may be based on competition between players.

Typical online games can be played fairly independently, without seeking closer contact with other gamers. However, social interaction is a strong motive not only for playing multiplayer games, but also for forming lasting social relationships with other gamers, Siitonen says.

Online games are based on the possibilities of computer networks. This shows in the scope of modes of communication that typical multiplayer games offer. A single game can support communication based on text, image, and sound. In addition, a game may provide tools for interaction between two people, as well as enable communication between whole groups and communities.

In addition to using the modes of communication offered by games, members of multiplayer communities may keep in touch face to face, over the phone, via email, or in IRC, Siitonen explains.

Long-term interaction lays the foundation for a feeling of community

Social interaction between members of multiplayer communities shares similarities to interaction in face-to-face groups. Shared values and goals are the basis on which a shared understanding and a sense of community are built on.

Negotiating values and goals is an ongoing process that takes place throughout the existence of a community. They are reflected e.g. by how new members are accepted in the community and by how the roles that are significant to the operation of the community are cast. Disagreement concerning these issues may lead to conflicts within communities, yet solving these conflicts can serve the purpose of strengthening or changing the community’s foundations.

The traditional building blocks of identity, such as appearance or age, are often insignificant in multiplayer gaming communities. A 13-year-old French schoolgirl, a 27-year-old Swedish housewife, and a 44-year-old American engineer can all be members of the same community. When the members never meet face to face, they form perceptions of each other based on e.g. how active or reliable they think the others are, Siitonen describes.

Forming images of the other members can be quick in a technologically mediated environment. Still, reputation based on long-term social interaction does have real significance in online multiplayer communities. Activity and motivation are emphasized in technologically mediated communication, and the most active members often hold the leading positions in the communities.

Online multiplayer communities are susceptible to changes. Old communities perish and new ones are born constantly, and gamers frequently shift between communities. However, the social networks and personal relationships that form the base of these communities may survive even though the disbandment of a community. It is possible that a new multiplayer community rises out of the old one’s ashes.

Siitonen used interviews and information gathered by participant observation as the data for his study. The observation data was collected from two different communities within an online multiplayer game called Anarchy Online.

Colour Changing Card Trick

Sunday, May 18, 2008

Game Room Code of Conduct

The JG500 club needs a Game Room Code of Conduct. Here is a suggested code based on The International Online Bridge Club.

Ethical 500 Card Playing:
adapted from The International Online Bridge Club
www.bridgeclublive.com


Code of Conduct
  1. I will be polite, friendly and courteous at all times – whether chatting or contributing to the Forum.
  2. I will respect other members' rights to have different opinions or ways of thinking.
  3. I will conduct my chat in a proper, mature and inoffensive manner taking into account that the internet environment is without feelings and deprives us of the real voices and smiles that take the ‘sting’ out of face to face chat.
  4. I will assist new members and guests and try to show patience and understanding.
  5. I will ALWAYS make sure that a "HAND" is completed. What this means is that I will not leave any table without first being sure that the score has been registered.
The ‘Dos’ and ‘Do nots’
The DO'S:

  1. DO announce your bidding system and any additional conventions BEFORE you start play. Make sure you know what system your partnership is playing before starting play.
  2. DO wait for a player who has disconnected from your table – whether an opponent or partner. Despite modern technology, the internet can still cause bad connections. If you are disconnected or your computer froze, or some other emergency, DO send an email or Forum note of apology to the other 3 players explaining the situation.
  3. DO Kibitz - but quietly please. We all love to watch others, but when kibitzing, please don’t dominate the chat during the bidding or the play.
  4. Misbids and Misclicks DO happen. If you misbid or misclick, it is better to say nothing at the time and then, at the end of the hand explain what happened.
  5. DO enjoy the game. But be thoughtful of the other players.
  6. If you open another account DO inform the membership that you are playing with more than one account.
The DO NOT'S:
  1. DO NOT ever leave the table before finishing a hand.
  2. DO NOT deliberately lose a game to another member.
  3. DO NOT discuss the bidding or the hand during the play of the hand. This is called “Table Talk”. This includes text references such as “WTF!!” and “Hmm” as well as smilies such as Wink or Sad .
  4. DO NOT swear or use abusive language anywhere in our club – it is a friendly place. Please do your part to maintain this atmosphere.
  5. DO NOT criticise or gloat at your opponents’ expense.
  6. DO NOT take excessive time to play a card or to play the next hand. It is absolutely correct to take some time to think during a hand but try to keep the game moving at a comfortable pace. If the phone or doorbell rings or if you have a minor emergency - type 'brb' (be right back) BEFORE you leave to deal with the interruption. Be as fast as you can. Also when a hand is finished, some post-mortem analysis is reasonable, but not too long and certainly not spilling over into the next hand.
  7. DO NOT forget your table manners when sitting down or leaving a table. Say hello or welcome when you join, and goodbye/thank you before you leave. Otherwise you will be thought of as a rude and unsociable person.
  8. Other than using the game's chat to hold a post-mortem after a hand DO NOT discuss an ongoing game with your partner outside the game environment (eg MSN, phone, Skype etc).
Enough with the table talking already!

Saturday, May 17, 2008

Flippa's Charter of Cheat's Rights

This is my favourite Lee post, a response to Flippa's defence of online cheating at JG500, a defence used many times over the years by members and affiliates of the Vitriolic Hall of Fame.

Sadly, thanks to Richard's ongoing attempts to hide the site's cheating history, this thread expired along with the rest of the club's history. This extract is from the Cheating thread from 2007 and is available in the blog's Public Folder.

FLIPPA’S CHARTER OF CHEAT’S RIGHTS

1. Cheats shall be at absolute liberty to practise wide ranging public deception. In particular:

1.1 Cheats shall be entitled to prey upon any and all members of this club, particularly newer members, at their absolute and wide ranging discretion.

1.2 Cheats shall be entitled to receive accolades in this public forum when the fruits of their deception are realised, and publicly acknowledge what skilful players they are.

2. Cheats shall also be entitled to:

2.1 Absolute privacy. Despite a cheat’s absolute right to practisie wide ranging public deception, no member shall be permitted to confront a cheat publicly (in like manner) by using this forum.

3. Cheats who are confronted with allegations of cheating and who subsequently admit that they have in fact been cheating shall be entitled to:

3.1 A complete re-write of history. Despite their own admission of cheating, cheats shall be entitled to have this damning admission ignored and the evidence they were confronted with pejoratively described as “so-called evidence” and “trumped up evidence".

4. Upon being established as a cheat, cheats shall be entitled to divest themselves of any responsibility and consequences for their actions. In particular:

4.1 The impact on the cheat as a consequence of being caught is the sole and paramount consideration. Cheats have a right to empathy and sympathy despite being the author of their own misfortune. The impact on other members who have been victims of the cheats deception shall be absolutely disregarded.

FLIPPA’S CHARTER OF HONEST MEMBER’S RIGHTS

1. Honest members have no right to publicly campaign for fair and honest play.

2. Honest members shall not publicly complain when they have been the victim of cheating, despite a cheat’s complete liberty to practise public deception.

3.Honest members shall completely disregard their own feelings of having been played for a mug and respect a cheat’s right to privacy and empathy.

4.Honest members must tolerate the existence of cheats in this club. An honest member’s only right in this regard is the generous privilege of avoiding playing the cheat.

5. Honest members have no right to be concerned that the tolerance of cheating may lead to the widespread breakdown of honest, fair play in this club. Any honest member breaching this rule shall be deemed to be a crank and “site policeman”.

Sailing of Kalba near the Omani border


After these photos were taken the winds increased to 30 knots
and both yachts suffered rigging damage trying to get back into harbor.



This is my speed boat, a typical local fishing boat
and a gift from a generous student.


Fujairah - home in the United Arab Emirates


View Larger Map

Daffy at the Movies

Yanky-Doodle Daffy



Stuperduck

500 Soapbox

Got something you want to say? Click on the "Post a Comment" link at the bottom of the main post and feel free to comment here on any topic at all - 500 or otherwise. In the same way feel free to comment on any posts in this blog.

Originally posted by BunY and far too good to expire

The questions below about Australia are from potential visitors. They were posted on an Australian Tourism Website and the answers are the actual responses by the website officials, who obviously have a sense of humour.

Q: Does it ever get windy in Australia? I have never seen it rain on TV, how do the plants grow? (UK).
A: We import all plants fully grown and then just sit around watching them die.

Q: Will I be able to see kangaroos in the street? (USA)
A: Depends how much you've been drinking.

Q: I want to walk from Perth to Sydney - can I follow the railroad tracks (Sweden)?
A: Sure, it's only three thousand miles, take lots of water.

Q: Are there any ATMs (cash machines) in Australia? Can you send me a list of them in Brisbane, Cairns, Townsville and Hervey Bay? (UK)
A: What did your last slave die of?

Q: Can you give me some information about hippo racing in Australia? (USA)
A: A-fri-ca is the big triangle shaped continent south of Europe. Aus-tra-lia is that big island in the middle of the Pacific which does not ... oh forget it. Sure, the hippo racing is every Tuesday night in Kings Cross. Come naked.

Q: Which direction is North in Australia? (USA)
A: Face south and then turn 180 degrees. Contact us when you get here and we'll send the rest of the directions.

Q: Can I bring cutlery into Australia? (UK)
A: Why? Just use your fingers like we do.

Q: Can you send me the Vienna Boys' Choir schedule? (USA)
A: Aus-tri-a is that quaint little country bordering Ger-man-y, which is ... oh forget it. Sure, the Vienna Boys Choir plays every Tuesday night in Kings Cross, straight after the hippo races. Come naked.

Q: Can I wear high heels in Australia? (UK)
A: You are a British politician, right?

Q: Are there supermarkets in Sydney and is milk available all year round? (Germany)
A: No, we are a peaceful civilization of vegan hunter/gatherers. Milk is illegal.

Q: Please send a list of all doctors in Australia who can dispense rattlesnake serum. (USA)
A: Rattlesnakes live in A-meri-ca which is where YOU come from. All Australian snakes are perfectly harmless, can be safely handled and make good pets.

Q: I have a question about a famous animal in Australia, but I forget its name. It's a kind of bear and lives in trees. (USA)
A: It's called a Drop Bear. They are so called because they drop out of Gum trees and eat the brains of anyone walking underneath them. You can scare them off by spraying yourself with human urine before you go out walking.

Q: I have developed a new product that is the fountain of youth. Can you tell me where I can sell it in Australia? (USA)
A: Anywhere significant numbers of Americans gather.

Q: Can you tell me the regions in Tasmania where the female population is smaller than the male population? (Italy)
A: Yes, gay night clubs.

Q: Do you celebrate Christmas in Australia? (France)
A: Only at Christmas.

Q: I was in Australia in 1969 on R+R, and I want to contact the girl I dated while I was staying in Kings Cross. Can you help? (USA)
A: Yes, and you will still have to pay her by the hour.

Q: Will I be able to speak English most places I go? (USA)
A: Yes, but you'll have to learn it first.

Grumma's Lag Report

I have placed Grumma's Lag Report into the Public Folder:

Craig's Picture Shows



Unforced Miseres Must be Won

What is it about misere that is so appealing? Is it because winning misere is akin to legal cheating? Or is it because those who can't fight misere think others can't as well?

When bidding a risky misere bear in mind that a loss is a sizable negative 250 - half the way to the backdoor on the first hand of a game! Avoid negative scores at all cost early in the game. Once there good players wi;; push and bluff you further towards the back door.
You can usually spot new players by the number of unforced miseres they lose. And you can spot experienced players by the number of poor miseres they take down.
Poor players usually assist their opponents to get their misere bids in by calling 7 when a pass would cut their losses by at least 130 points. It's also a good rule of thumb not to push your opponents to open unless you have a good chance of beating them. See "Make Friends With the PASS Button" in my 500 Top 10.

The Major Cause of Lag at JG500

In the middle of a lagging game with Gus six months ago I formed a hypothesis that most lag was the result of client-side problems rather than a server-side problem. I tested the hypothesis rigorously and sure enough most of my lag problems were client-side.

It appears that any interruption of the connection to the 500 server creates a client-side lag. I have done this in 3 different but related ways now:
  1. Hibernation of laptop while web-server with 500 site is running
  2. Disconnection of the ethernet lead during a game and wait for wireless reconnection
  3. Running screen-saver for a few minutes while web-server with 500 site is running
Most instances of these lags were fixed by restarting the web-browser. However some could only be fixed by rebooting the laptop completely.

Here is a summary of the steps I am taking to avoid client-side lags:
  1. If your laptop or PC enters sleep/hibernation mode then close down your web-browser and restart it before playing 500. If your game is lagging then reboot your machine.
  2. If your laptop or PC's screen-saver starts then close down your web-browser and restart it before playing 500. If your game is lagging then reboot your machine. Reset your screen saver to over 10 minutes.
  3. If you experience a break in connection to the 500 game by either an interruption to your Ethernet or wireless connection close down your web-browser and restart it before playing 500. If your game is lagging then reboot your machine. Reset your screen saver to over 10 minutes.
These solutions have worked for many others. The message is - if you have got lag then turn off your sleep mode and close down and restart your web browser.

Friday, May 16, 2008

Toby at play

Expired JG500 Forum Threads

In a misguided attempt to stifle discussion about cheating, inactive threads on the JG500 Forum expire after two months. This has had the opposite effect of encouraging cheating as the offenders know their records are wiped clean every few months. Benno the Cheat has used his official "pardon" several times since he first used Toby's account to award himself a JG500 gong two years ago. Many other cheats are still happily beating unsuspecting newer members safe in the knowledge that JG500 has no official site history anymore.

However, some of the more interesting expired threads, saved as PDF documents, can be read in this public folder:

Thursday, May 15, 2008

It's time to step-up and moderate or quit!

Two weeks ago Anders announced the trial of a moderated JG500 Forum with a Forum Code of Conduct. At the same time a new thread was started that immediately breached the new code. Over the course of a week several other members contributed more posts that breached the new code. It was a perfect opportunity for the forum moderators to quietly step-in and ask the offensive posters to self-moderate. This did not happen and the thread has snowballed into yet another JG500 soap opera.

Anders hard at work moderating the JG500 Forum

I have been a JG500 member since February 2005. Throughout these years the site has had a forum focused on abuse and ridicule resulting in most members being too intimidated to contribute other than the occasional WD #1. For my sins I have been an active participant in the ridicule whilst campaigning against the abuse.

Three years ago I suggested to the JG500 administrator that the site needed a a moderated forum and code of conduct that covered both game play and the forum. This suggestion was ignored by the administrator and most of the membership and ridiculed by others. Four months ago I created Let's Talk 500, a moderated forum designed to demonstrate the features and advantages that a moderated forum could offer JG500. At the same time, and independently, Anders canvassed the membership on their thoughts about the need for a moderated forum.
My forum thread about LT500 can be read here. Anders two threads about forum moderation can be read here and here.
A member asked me this week why I thought the JG500 site does not have more active members after more than five years of existence. I replied that it stemmed from an abusive and nasty forum culture coupled with a bad lag that never goes away.

Moderators, it's time to step-up and moderate or quit and give someone who knows how to fairly enforce a code of conduct the opportunity to do the job better. The JG500 forum culture won't heal itself!

Welcome to the Julianne Giffin Forum

The aim of this forum is to disable positive, supportive, healthy debate and interaction. This is best achieved by publicly sharing any and all personal problems in the forum rather than by directly contacting individual members and settling matters privately. A fun experience for everyone can be ensured by freely adding comment on matters of which you have no direct knowledge. Ensure an unfriendly atmosphere for forum members by launching unprovoked personal attacks on self opinionated high and mighty ignoramuses, arrogant numskulls and so so players who come onto the website to relax and play. Personal attacks, offensive content, utter bullshit, defamatory comments and insults will be passively encouraged by poor or non-existent moderation amongst rats, ducks, foxes and other assorted morons.