Saturday, May 31, 2008

RIP Harvey Korman, 81; versatile Emmy-winning comedian

Harvey Korman

Los Angeles Times : The late Harvey Korman, second from right, in a 1968 skit on "The Carol Burnett Show."

Harvey Korman, an Emmy-winning comedic actor best known for playing the self-described "luminous second banana" for a decade on television's "The Carol Burnett Show" and for starring in such Mel Brooks films as "Blazing Saddles," has died. He was 81.

With a knack for physical humor and oddball accents, Korman was a master sketch comic who did his best-known work on Burnett's variety show beginning in 1967 in an ensemble that included Tim Conway. "It's a 45-year friendship," Conway said. "It was a great ride; we worked together probably 30 years, plus the Burnett show, which was about as good as it gets." Conway said Korman had "a complete understanding of comedy and comedy timing."

Korman and Conway developed an uncanny rapport that made them arguably one of television's most lethal comic teams; Conway's on-camera ad-libs often made Korman crack up; producers wisely kept them in the show.

One of their favorite routines from the Burnett show was the dentist sketch, "where I kind of anesthetize my entire body with Novocain" while trying to fill Korman's teeth, Conway told The Times on Thursday. "They play it at all the dental schools, as kind of an introduction on how not to do it," Conway said.



Korman made more than 30 films, including four comedies directed by Brooks, who first discovered him when his wife, the late Anne Bancroft, singled Korman out on "The Carol Burnett Show."

"My wife said, 'You've got to see this guy. They're doing the Andrews Sisters [in a sketch] and this Harvey Korman is the best of the bunch.' . . . Harvey was so funny. When I was putting together 'Blazing Saddles,' I just knew he was a natural" for the role of Hedley Lamarr in the 1974 Western satire.

Brooks called Korman "a major, major talent, and he could have very easily have done Shakespearean drama. That's how gifted and talented Harvey was. . . . I loved working with him."

"I had some real problems working with Harvey," Brooks told The Times on Thursday. "I used to look past his eyes. . . . If our eyes met, that's the end of the take. We would break up."

Brooks also cast Korman in "High Anxiety" (1977), "History of the World -- Part 1" (1981) and "Dracula: Dead and Loving It" (1995).

Duck Amuck

Duck Amuck is a surreal 1951 animated cartoon directed by Chuck Jones and produced by Warner Bros. Cartoons. The short was released in early 1953 by The Vitaphone Corporation, the short subject division of Warner Bros. Pictures, as part of the Merrie Melodies series. It stars Daffy Duck, who is tormented by a sadistic, unseen animator who constantly changes Daffy's location, clothing, voice, physical appearance, and even shape. Pandemonium reigns throughout the cartoon as Daffy attempts to steer the action back to some kind of normality, only for the animator to either ignore him or, more frequently, to over-literally interpret his increasingly frantic demands. In 1994 it was voted #2 of The 50 Greatest Cartoons of all time by members of the animation field.

According to director Chuck Jones, this film demonstrated for the first time that animation can create characters with a recognizable personality, independent of their appearance, milieu, or voice. Although in the end, the animator is revealed to be Daffy's friend and rival Bugs Bunny (who famously declares "Ain't I a stinker?"), according to Jones the ending is just for comedic value: Jones (the director) is speaking to the audience directly, asking "Who is Daffy Duck anyway? Would you recognize him if I did this to him? What if he didn't live in the woods? Didn't live anywhere? What if he had no voice? No face? What if he wasn't even a duck anymore?" In all cases, it is obvious that Daffy is still Daffy; not all cartoon characters can claim such distinctive personality.

Mel Blanc does the voices. It was directed by Chuck Jones with a story by Michael Maltese. The film contains many examples of self-referential humor, breaking the fourth wall.

In 1999 the film was deemed "culturally significant" by the United States Library of Congress and selected for preservation in the National Film Registry. This was the second of three animated shorts by Jones to receive this honor (the others are 1957's What's Opera, Doc? and 1955's One Froggy Evening). Jones has the distinction of being the only director (as of 2006) with three animated shorts in the registry.

The cartoon's plot was essentially replicated in one of Jones' later cartoons, Rabbit Rampage (1955), in which Bugs Bunny turns out to be the victim of the silly animator (Elmer Fudd). A similar plot was also included in an episode of Baby Looney Tunes, only Bugs was the victim, Daffy was the animator, and it was made on a computer instead of a pencil and paper.

In Looney Tunes Comics Issue #94, Bugs Bunny gets his back at Daffy Duck by making him the victim, in switching various movie roles, from Duck Twacy in "Who Killed Daffy Duck," a video game character, and a talk show host, and they always wound up with Daffy starring in Moby Dick (the story's running gag). After this, Bugs comments, "Eh, dis guy needs a new agent."

From Wikipedia

Just who is the Duck?

Daffy in his masterpiece, Duck Amuck, directed by Chuck Jones

It's no wonder Daffy Duck has a split personality. In his early years, Daffy was manic, explosive, and unpredictable, engaging in adventures that seemed outlandish even to him. As his personality gained depth at the hands of Warner Bros. cartoons' directors, the little black duck became more self-analytical, competitive, peevish, paranoid, and neurotic. Eventually, Daffy found himself more and more at the mercy of a universe that seemed to favor everyone but him.

So why do audiences love him? Despite his failures, Daffy, like the Greek hero Sisyphus, is a victim of injustice who continuously protests. And it's his refusal to surrender his will to the whims of the conspiring universe that makes him heroic. How could one not feel sorry for an ill-equipped duck with Daffy's voice that just can't seem to get a break? At least Daffy aims high. And when he fails, he resets the bar . . . even higher.

Daffy Duck has evolved from the talents of Tex Avery, Friz Freleng, Bob Clampett, and Chuck Jones. It's not like he's a total failure. Daffy's been an Oscar presenter and he's starred or appeared in more than 150 cartoons and movies, often as a self-described hero matched with his polar opposite and sidekick -- the bashful and far less brash Porky Pig. Over the course of several hilarious cartoons, again and again, Daffy always manages to get the short end of the schtick.

In Drip-Along Daffy and My Little Duckaroo the comic pair, portraying Wild West lawmen, get more than they bargained for when they face desperado Nasty Canasta. Duck Dodgers in the 24½th Century, has space star "Duck Dodgers" (Daffy) and "Eager Young Space Cadet" (Porky), traveling to Planet X to battle with Marvin The Martian while in search of Illudium Phosdex, the shaving cream atom. In Deduce, You Say Daffy is "Dorlock Homes" and Porky is "Watkins", Baker Street sleuths who aim to capture the Shropshire Slasher. It is Watkins, the sidekick, and not Homes, that is successful.

In Chuck Jones' masterpiece Duck Amuck, Daffy is antagonized by an unseen animator who torments him by switching backgrounds and props, fooling with the soundtrack, and humiliating him by erasing and re-drasniff.os.wing him. Fittingly, the culprit is none other than Bugs Bunny, whose astounding success would, over the years, become the lightning rod for Daffy's envy and resentment. In shorts such as Jones' Rabbit Fire and Rabbit Seasoning and Freleng's A Star Is Bored, the pair carried on a timeless screen battle of wits, with Daffy entering the battle mostly unarmed.

In the end, he may have to re-align his bill and sweep up his dignity in a dustpan, but Daffy Duck always gets something that, unfortunately, he never really hears: a grateful audience's laughter.

Article from Looney Toons

Friday, May 30, 2008

How to deal with abusive forum members

From Communityspark

Sometimes, regardless of what you try to do abusive forum members keep coming back and causing trouble. This article will teach you how to take effective action against abusive forum members to prevent them from ruining your online community.

What are your rules?

Online communities need rules. If you don’t have any published rules, how can you expect members to abide by them? It is impossible for anyone to break the rules if there aren’t any in the first place. You will never be able to deal effectively with abusive forum members unless your site has rules, so make sure you have some in place before you try to deal with abusive members.

Editing posts of abusive forum members

If a forum member makes a post that is against the site rules, you should edit it. If you edit the post of a member, it is important that you contact them to explain the reasons why you have made the edit. Your message should be professional and constructive: you do not want to alienate your forum members. By remaining friendly and professional, you are showing that you still value them, and want them to remain part of your community. You are also reducing the likelihood of them taking offence at your actions, and therefore preventing a potential escalation of the situation. A good example message would be:

Hi (username)

I recently had to edit your post at (insert url of post) because it was in breach of our site rules. Our site rules do not permit (insert rule that was broken here). You can review our site rules in full at (insert url of site rules page). Thanks for your understanding - if you are unsure of anything or wish to discuss this further, please get in touch.

I look forward to reading more of your posts in the future, and thank you for being a valued member of the community.

Regards

(your name)

How tolerant are you going to be?

It is important that you determine how many warnings you are willing to give members who persistently break your site rules before you’ll consider taking further action against them. I would recommend allowing members to make no more than five mistakes per month before taking further action. Regardless of your policy, by the time you contact the member with their second warning you should include the following:

I understand that people make mistakes from time to time, however this is now the (insert number) time I have had to contact you regarding your posts. Unfortunately, if you continue to break the site rules I will be left with no choice but to take further action against you. This could include a suspension of your posting privileges, or in extreme cases the deletion of your account at (site name).

Again, ensure that you come across as professional and keep the lines of communication open. You don’t want to lose this member, you simply want them to abide by your site rules. Keeping the lines of communication open will help clear up any misunderstandings and make it far easier to encourage them to adjust their behaviour compared to other, more rudimentary means.

Deleting posts of abusive forum members

Deleting posts should be reserved for the most serious breaches of your site rules. Remember that if you delete the opening post of a thread, you will be deleting the entire thread, so make sure you only delete content if you are left with no other choice. Again, if you delete a post you should always contact the poster with your reasons.

Suspending abusive forum members

A temporary suspension may give a hot-headed member time to cool off, and should be considered before deleting their account and banning them. Again, make sure you communicate with your member so they know what action you are taking, and why.

Deleting abusive forum members

If you are completely unable to get through to a persistent rule breaker, you may need to bite the bullet and delete their account. You should have warned the member about their conduct on a number of occasions before taking this step - it should never come as a surprise to an abusive member when they arrive at your site to find their account deleted.

If you decide to delete a member’s account, you should do so as discreetly as possible. Don’t make a public announcement about the action you have taken; remain professional, and respect your ex-member’s privacy. If you start posting their username and reasons why you have deleted their account in public, you risk a community backlash and the possibility of the banned member developing a grudge, turning them into a persistent problem.

Banning abusive forum members

You may find that the member you have removed from your online community develops a grudge against you and your site. If this happens, they will try any and all methods possible to cause you problems. They will likely sign up for a new account, use different email addresses and different IP addresses in order to make it more difficult for you to prevent them registering for a new account.

The steps I follow to ban abusive forum members are as follows:

1. Ban the username
2. Ban the email address
3. Ban the IP address(es) commonly associated with the abusive member

As experienced forum moderators and developers will know, these methods are not always successful. If your banned member continues to join the forum under aliases, you should consider temporarily making new accounts inactive until you manually approve them. Very often you will notice patterns to the information the banned member uses to register - they may have a favourite email provider, they may use similar names, they may try to register at certain times of the day. Normally, after a day or so of failed attempts to re-register, the banned member will give up.

Remember that if your banned member does get through from time to time, it is not a problem taking action against them - one click and you have deleted their posts, another click and you have deleted their account. The process is far more time-consuming and inconvenient for the banned member - stick to your guns, and you will always win.

Thursday, May 29, 2008

Kentucky Fried Chicken makes black men impotent

Nice work there detective daffy (Flippa)

Kentucky Fried Chicken has been claimed to be owned by the Klan and that the chicken is laced with a drug that makes only black men impotent. Ironically, the franchise is actually owned by an African-American.
Kentucky Fried Chicken's Colonel Sanders' will was rumored to have left 10% of KFC's profits to the Ku Klux Klan.

http://www.snopes.com/business/alliance/sanders.asp

According to numerous websites, and, in particular, urban legend expert Jan Harold Brunvand, author of numerous books on the subject of urban legends, beginning in the 1980s and continuing through the '90s, Church's Chicken became the victim of two rumors: 1) that the company was run by the KKK and 2) that the company used saltpeter, or a similar substance, to make black men sterile. Often, the rumors were combined into one story, to make it seem even more plausible. However, as with all urban legends, none of this has ever been substantiated; in fact, as has been noted, Church's has often been instrumental in the encouragement of African-American-owned-and-operated businesses and is currently presided over by the industry's first black female.

Daffers vs Alien8

DUCK DODGERS IN THE 24 1/2 CENTURY - a classic!

Wednesday, May 28, 2008

Daffers' Vitriolic Hall of Fame

  • You are one paranoid sick duck you should be shot (Anetta)
    Nailed me in ten words - brilliant!

  • Daffy's tantrum didn't last long! More will leave, after he is rude to them. Site will never keep going with site police like him. (Rae 2006)
    Translation: Daffy caught me cheating on multiple occasions and I was forced to admit it on the forum before I slunk away.
  • You abuse people at free will and expect people to respect you or actually take what you have to say in consideration. Anyone who has seen these forums over the last few years will have seen all the crap you go on about and the trouble you are always trying to stir up. (Benno)
    Translation: Daffy caught me plundering Toby's elo with a friend so I could get to #1 - my friend confessed on the forum but I was too humiliated so I slunk away for a few months.
  • Daffy I am so upset with what you have said, I have never did this, now I want you to have the balls and say who I cheated with. When I read what you hypocrite dude.wrote, I immediately said to my daughter this a f......ing lie. You are 1 hypocrite dude. (Abba)
    Daffy watched me using Toby's account with two other cheats in a locked room to transfer his elp to my account - I won 16 out of 16 games in less than 15 minutes in a locked room late at night to get to #1. Fast play, eh?


  • The friggin japs are a real weird mob. last poll i read, the new generation of japs dont even eat whale meat. i figure its like a battle btween japs and aussies. who owns what bit of land. o yes, im rascist. japs want expansion, can understand that been in japan, and sure is one smog haven. but.... whales are worth preserving. not sure if japs are. (Flippa)
    OK, so it's not about Daffers but it's a great post, eh?

  • The duck's a real tool but a great lay! (Toby)
    True.


  • It makes me happy that there is someone with less of a life than me. (Anders) Come on Jeanie, you can you much better than that!

  • Daffy is rude. (Loryn)
    Original.

  • To observe the degeneration from citing evidence and making arguments to name calling and animal fetish jokes gives me great satisfaction. (The 4th)
    OK, so it's slightly better than Loryn's.
Did I miss anyone out?

You have to draw the line somewhere!

Let's grow up, moderate our own forum and
save Richard time, money and bandwidth.
For example:

Let's Talk 500
- hosted by Forumer
Play 500
- hosted by Google Groups

Either example could be owned, managed and moderated by the JG500 moderation team on behalf of the membership. Both could be integrated into the existing JG500 site. Neither would require any work by Richard. Both are free. Both offer features the current forum does not have: extended profiles, personal messaging, file uploads, embedded pictures and videos etc.


Tuesday, May 27, 2008

Daffers in Non-Memberland?

It must have been a rabbit wearing a duck mask!
Watch the full movie here
.

The 4th wrote:
This member happily fleeces average members of ELO points, in 2-player games - but abuses the same people when they play at the same level as a partner, in a 4-player game, after a loss.

This member will play a 4-player game with a non-member for 2 rounds of a rotation, and ALWAYS "have to go" when it's the member's turn to partner the non-member. The member can always be found in another room next door, 5 minutes later.

The rotating 4-some system was established to both reduce incidents of cheating and provide the most level playing field for all players. To abuse this system, by milking 2 relatively easy wins from a member/non-member team and then running away when it's your turn to partner the non is too lame - even for me. I respect my own ability (real or imagined) too much, to pull such a stunt.

This is ELO manipulation - that is increasing your odds of winning by any means other than you own ability in a fair game played on a level playing field.

For the record, I'm not against ELO manipulation. If someone wants to voluntarily give their ELO to other members, that's their business. But our mystery member is quite vocal on the evils of ELO manipulation.

You can't have your cake and eat it too.

Enough innuendo. It is Daffy. The 1st time it happened, I wrote it off as bad luck. The 2nd time it happened, I became suspicious. The 3rd time it happened, a pattern had been established. After posting this message, other members correctly guessed the culprit (in-room chat) and told me they had similar experiences.

Stacking the teams is like stacking the deck. Just plain unfair.
Good grief - Daffers sighted in non-memberland? Nay laddie, it must surely have been a rabbit wearing a duck mask.

I avoid non-memberland because of the very stunts Grumma is eluding to in another topical thread. The place is crawling with undressed members, albeit most with nicer agendas than others, but with some whose motives are downright pathological. I do play there with my good mate Gus, an undressed member, and very occasionally when invited to partner with other members. Being the pompous old killjoy we all love to hate, however, I don't partner non-members without a credit reference and a CV.

By the way, I thought you "won" ELO off other members in 2 handers. Still, if he wants to call it "fleecing" I'll play along with his fantasy. If he comes dressed as Little Bo Peep, cries and wails a lot and brings a few shorn sheep next time perhaps I'll dress up as the Big Bad Duck - could be fun ;))

But why did the twat keep coming into my rooms night after night, month after month, challenging me to 2 handed games of ATF500? Did the sheep want to get shorn? Didn't he know that the evil duck was lurking there waiting to fleece the poor bugger of his silly ELO? Didn't he notice that the first two members who joined us were always welcomed when they asked to join in? Doesn't he realise good partners critique, but don't "abuse", each others play but never that of their opponents? There's no explaining some clowns in cyberspace.

Monday, May 26, 2008

Lee Calls for JG500 to Bring Back the Biff? Vote Now...

The Voting Booth is Now Open Stage Right

Richard and Julianne - kudos for a job well-done

Oftentimes young teenagers forget to tell their Mum and Dad how much they love and appreciate them when they rebel, as all young adolescents do, and criticise the very people who feed and house them. And so it is with a few of us rambunctious cyber-adolescents on JG500.

I want to express my ongoing admiration and appreciation to Richard and Julianne for their hard work and support for the club. I know I express myself critically and directly and tender egos often misinterpret this as personal abuse. Although I play the ball and never the player sometimes the player's head gets very near the ball and, well, heads are the same shape as the ball aren't they? So, I hope my comments about JG500 are seen only as my continued support for the club and my desire to suggest improvements and offer assistance.

See: Forum Moderation Another Victim of Lag



Get a Life!

Yesterday a JG500 member told me I needed to get more fun out of life.

The irony was dripping of the screen as I was thoroughly enjoying my weekend chatting with my wife, planning my upcoming holiday, updating my blog and playing 500 with my mates. Conversely, this member was thoroughly miserable, whinging yet again about never being able to get a good game at the site, and very strung out for lack of sleep.

I enjoy my life - a lot! I have a great job teaching wonderful students; I sail up and down some beautiful coasts; I play 500 with some loverly people; and I enjoy getting up the noses of cheats and their defenders. But I don't give out foolish unasked for life advice - and I expect the same in return.

What I admire about the local people where I live is that they seem to know far better than many of my compatriots where to draw the line. They would consider it rude and uncouth to give a casual acquaintance life advice. So do I!

Saturday, May 24, 2008

Forum Moderation Another Victim of Lag?

Isn't it time we grew up and took responsibility for our own forum? Then we'd only have ourselves to blame instead of Richard, and his limited time could then be spent on what he does the best instead of refereeing a dysfunctional mob of addicted card players ;)

Richard would probably love to lose this forum's load from his server and his busy day. In our email correspondence about my "Let's Talk 500" demonstration forum he said:
I'm happy to switch the current forums over (but) I guess this whole thing would be a lot more attractive to me if I didn't have to do any work... This would help my bandwidth costs too.
Free moderated forums are easy to set up and administer, whether they are hosted by Google/Yahoo/MSN Groups or Forumer. As Jon pointed out, it wouldn't take much work to incorporate an independent forum into this site and they could be made to look as one.
The JG500 Administration has always seemed disinterested in its own forum, and the forum's culture of abuse is, in part, a product of their apparent lack of understanding of how online communities function and how much work they require. We need an independent feature-rich forum governed and moderated by members elected by the membership. Sound familiar?

Sharon wrote:

Hi everyone,

I wanted to publicly state that my role as one of the site forum moderators is over.

I was initially approached by Anders in early April and agreed to be involved in both the set up of the Forum Code of Conduct and in moderating the site. My reasons for doing so were solid and I felt it was an extremely necessary step to move the site forward into the future.

It was not an easy process or task and the original Moderation Team (which included Grumma and another member as well) all spent many hours of our own time on a completely voluntary basis in meeting with the rest of the team to talk over our views, issues, processes etc, as well as drafting, reviewing and finalising do?@!ents and emails.

Forum moderation was launched in early May.

Since that time I have become increasingly disillusioned and incredibly disappointed with the level of support offered to us by the Administrators of this site.

Our moderation team has met and made specific recommendations to Richard via email about steps he needs to do in order to act on our decisions - emails to be sent to members who breach the code and offending posts to be removed. Despite the lapse of a significant period of time, Richard has not acted on our suggestions.

I have had email correspondence with Richard today. His responses to my questions, comments and suggestions were entirely unsatisfactory to me. I am extremely frustrated by Richard's lack of action and support which he purports to have for the moderation process.

As a consequence I am unable to continue my personal involvement in moderating the site and seriously question the value in having moderators at all given the current logistical arrangements.
The effectiveness and capacity to act of the moderation team is significantly compromised by the set up as it is now.

It is very unfortunate as my aim was certainly always about improving the site for everyone.

I wish to pay tribute to the energy, drive and level-headedness of Anders who is an incredibly mature and impressive young man. Grumma and our other original team member spent many hours on do?@!ents and processes and their work was important and highly valued. Brillo has been a clear thinking, sensible and essential part of our moderation team.

A big sigh of relief and warm regards from,

Sharon
(Who is now looking forward to spending her 500 time playing cards rather than moderating!)

BL Shaz but WD for trying.

Friday, May 23, 2008

At The End Of Life

We have a lot of fun in class making movies. Here, Edhai tells a funny story about a man on his death-bed.

Al Bidiya Mosque

My students, Ahmed and Edhai, made this movie about their home town of Al Bidiya, near Khorfakkan in the UAE.

Thursday, May 22, 2008

Images of the United Arab Emirates

The Emeratis are a generous, warm-hearted and good-humored people.

Ras Al Khaimah

I keep my small yacht, Elsie Brown, in the Ras Al Khaimah Sailing Club. Here is a video of this emirate.




View Larger Map

How to get to #1

Rotating partners is a relatively new practice on JG500. It was championed by Daffers and Lee as a way to minimise the rampant cheating that has plagued the site over the years.

Members of the Vitriolic Hall of Fame argued hard against it but lost out to the membership who had grown weary of their cheating. I certainly miss the days when I played mostly with my preferred partners - I was able to get much better games more often on the site - but, I don't miss the cheating.

Here are some excerpts from my posts in last year's expired 500 Boys forum thread.
  • How to get to and stay #1 the hard way:
  1. Challenge top players to rotating foursomes and win more than you lose.
  2. Don't use MSN or any other form of private communication with your partners during the games.
  • How to get to and stay #1 the easy way:
  1. Find a "preferred partner" who will communicate with you during a game using MSN or some other form of private communications and cheat like hell.
  2. Try not to MSN the other members in the game by mistake but if you do lie like hell.
  3. Refuse to rotate partners or find a believable excuse not to do so. If challenged lie like hell and tell everyone you have always rotated - even before it became common practice.
  4. Find a friend who doesn't care about elo to throw games to you in a locked room. If challenged - lie like hell.
  5. If you can't get a friend to do this then buy another membership or two. These can be used to bolster your elo and to reduce the elo of your rivals. Use the second account to win games off your rivals and then logon in a locked room with both your accounts and quickly forfeit several games to yourself. I call it the "runtaj" maneuver after the two silly members who perfected it. Oh, and of course, lie like hell when discovered by telling everyone it was for a member of your family or a tactic to get Richard to improve the elo system. Hehe, most of the membership will believe you - try it!
  6. Disappear every time you are #1 and only reappear to practice steps 1-4above until you are #1 again. If challenged lie like hell and tell them your PC isn'tworking or some other lie that explains why you can't play a lot.
  7. Find a third cheat and really have fun playing bent rotating foursomes -some say three players vs one is better than sex or chocolate. Its like picking on the new nerd in school. There are several cheats who are happy to throwgames for you whilst partnering your opponents - that's how they get theirkicks. Newer members are particularly juicy and they never suspect what isgoing on. More experienced members find it easy to spot so be careful. Ifcaught, guess what? Lie like farkin hell!
  8. If you need to lose a game to regain #1 because you haven't lost for a few days pop in for one game with a good player and lose only one game. Then lie like hell about having to go somewhere else and get the hell out of there! Good honest players are dangerous and should be avoided at all costs unless your"preferred partner" or second account is at hand.
  9. Whenever someone mentions the "C" word in the forum immediately post that you have never cheated; that there is no more cheating on the site anymore; and, that you have heard that there used be be some cheating before but you have no idea who it was. Accusing them of cheating is also a good move.
Since the majority of the club has started rotating partners every time they play there has been a succession of worthy number ones at the top of the ladder. The top spot has changed hands many times as each champ has vigorously defended their gong by readily partnering all comers. It has also been a great time for new members who have had a much better chance of partnering more experienced players.

Those few champs of late who haven't regularly and consistently rotated their partners, who suddenly disappear as soon as they win their gong only to reappear with their "preferred partner" when they lose it, are sticking out like sore thumbs and are looking decidedly sad and silly.

The culture of "preferred partners", with the associated possibility of cheating, is dead. Long live rotation.

Tuesday, May 20, 2008

Rabbit Season!!!

The Prediction

Cyberbullying on the Internet

From http://www.bullyoffline.org/related/cyber.htm

Cyber bullies, cyber bullying, flame mail, hate mail

The Internet provides the perfect forum for cyberbullies, individuals whose aim is to gain gratification from the distress caused by provoking and tormenting others. The anonymity, ease of provocation, and almost infinite source of targets means the Internet is full of predators from pedophiles targeting children to serial bullies targeting ... anybody.


Cyberbullies get a perverse sense of satisfaction (called gratification) from sending people flame mail and hate mail. Flame mail is an email whose contents are designed to inflame and enrage. Hate mail is hatred (including prejudice, racism, sexism etc) in an email.


Serial bullies, whose behaviour profile you'll find in full at Bully OnLine, harbour a lot of internal aggression which they direct at others. This may include projection, false criticism and patronising sarcasm whilst contributing nothing of any value. It may also include a common tactic of "a number of people have emailed me backchannel to agree with me". This is standard bully-speak which I've experienced on several forums. In every case it's a fabrication or a distortion - usually the former. It's also a variant of the serial bully head teacher who says "a number of parents have complained to me about you...". When challenged, the identity of the alleged complainants can't be disclosed because it's "confidential". The purpose of this tactic is to wind people up. Don't be fooled into believing it has any validity - it doesn't.


People who bully are adept at creating conflict between those who would otherwise pool negative information about them. The method of creating conflict is provocation which bullies delight in because they know they can always coerce at least one person to respond in a manner which can then be distorted and used to further flame and inflame people. And so it goes on. The bully then sits back and gains gratification from seeing others engage in destructive behaviour towards each other.


Many serial bullies are also serial attention-seekers. More than anything else they want attention. It doesn't matter what type of attention they get, positive or negative, as long as they can provoke someone into paying them attention. It's like a 2-year-old child throwing a tantrum to get attention from a parent. The best way to treat bullies is to refuse to respond and to refuse to engage them - which they really hate. In other words, do not reply to their postings, and on forums carry on posting without reference to their postings as if they didn't exist. In other words, treat nobodies as nobodies.


The anger of a serial bully is especially apparent when they come across someone who can see through them to espy the weak, inadequate, immature, dysfunctional aggressive individual behind the mask. For instance, when serial bullies see themselves described at workbully/serial.htm they usually send me an abusive email.


If you receive abusive emails or flame mails or hate mail, you can forward it to abuse@isp where "isp" is the service provider the abuser is using, eg "aol.com" or "yahoo.com". Although Internet service providers may not act on every complaint, the more complaints they receive about a particular individual (with examples of abusive email) the more likely they are to close down the person's account.


The objectives of bullies are Power, Control, Domination, Subjugation. They get a kick out of seeing you react. It doesn't matter how you react, the fact they've successful provoked a reaction is, to the bully, a sign that their attempt at control have been successful. After that, it's a question of wearing you down. The more your try to explain, negotiate, conciliate, etc the more gratification they obtain from your increasingly desperate attempts to communicate with them. Understand that it is not possible to communicate in a mature adult manner with a disordered individual who's emotionally retarded.


The Number One rule for dealing with this type of behaviour is: don't respond, don't interact and don't engage. This is not as easy to do as it sounds. It's a natural response to want to defend yourself, and to put the person right. However, never argue with a serial bully; it's not a mature adult discussion, but like dealing with a child or immature teenager; whilst the serial bully may be an adult on the outside, on the inside they are like a child who's never grown up - and probably never will. Serial bullies and harassers often have disordered thinking patterns and do not share the same thoughts or values as you.


The second rule is to keep all abusive emails. Create a new folder, perhaps called "Abuse", and move hate mail and flame mail into this folder. You don't have to read it. When the time comes to take action, this folder of hate mail and flame mail is your evidence. Bullies, especially cyberbullies, are obsessive people and if their account is closed down you may start receiving mail from another address. This can later be compared to the abusive emails you've already received to identify the perpetrator. You'll find the same words, phrases and strategies occurring.


The third rule is to understand bullying. Read through Bully OnLine carefully, understand the profile of the serial bully. Recognise that you are not dealing with a person who has the same mindset as yourself. Bullying, and especially cyberbullying, has links with stalking - see related/stalking.htm for links to stalking sites.


Rule four is get help. If you're a young person, this is essential. Even mature experienced adults often cannot handle bullying and harassment by themselves. Sometimes you are dealing with a severely disordered and dangerous individual.


Rule five is become alert to provocation. It could be called "The Baiting Game". A provocative comment is made and those who respond spontaneously in irritation (eg non-assertively) are then encouraged to engage in conflict with those who respond without irritation (eg assertively). The provoker watches, waits and stirs the pot with the occasional additional provocation. What interests me is the sense of gratification that a provoker gains from watching others indulge in destructive interaction initiated by him- or herself. In this context, gratification is a perverse form of satisfaction akin to, but distinct from, pleasure.


The sixth rule is become an observer. Although you may be the target of the cyberbully's anger, you can train yourself to act as an observer. This takes you out of the firing line and enables you to study the perpetrator and collect evidence. When people use bullying behaviours they project their own weaknesses, failings and shortcomings on to others. In other words, they are telling you about themselves by fabricating an accusation based on something they themselves have done wrong. Whenever you receive a flame mail or hate mail, train yourself to instinctively ask the question, "What is this person revealing about themselves this time?"


The seventh rule is decide if you want to take action, and if so, prepare carefully and strike hard. Sometimes refusing to respond and engage will result in the cyberbully losing interest and going off to find someone easier to torment. Sometimes though, especially if there has been interaction in the past, the cyberbully is so obsessed that s/he cannot and will not let go. You will have to make that person let go, but only through swift, hard, legal action, and only when the time is right. Don't deal with the abuser yourself (this encourages bullies and stalkers), use a third party such as a solicitor.


Finally a reminder - never try to mediate, negotiate, conciliate or otherwise deal with a bully or stalker yourself. Always remember Rule #1: don't respond, don't interact and don't engage.


My page on stalking which includes a behaviour profile of the Internet stalker may prove interesting.


Bully OnLine is a gold mine of insight and information on bullying which identifies the different types of harassment and bullying, and exposes the principal perpetrator, the serial bully. Everyone, whether they're receiving flame mails or hate mail or not, knows at least one person in their life with the profile of the serial bully. Click here to see ...who does this describe in your life?


Have a look through this web site to recognise the bullies and bullying in your life ... start with Am I being bullied? then move on to What is bullying? To find out what you can do about bullying, click Action to tackle bullying. Have a look at the profile of the serial bully which is common to sociopathic managers, harassers, stalkers, rapists, violent partners, abusers, paedophiles, even serial killers of the organised kind.


If bullying and harassment have caused injury to health, commonly diagnosed as "stress", see the page on injury to health and the one on the psychiatric injury of trauma, a collection of symptoms congruent with the diagnostic criteria for Post Traumatic Stress Disorder, or PTSD.


Links

May 2005: One in five young people bullied by mobile phone or via the internet [More]

March 2005: Study reveals 40 percent of students claim to have been bullied online [More]

Staying safe in cyberspace, a page from Bullying Online at www.bullying.co.uk

Cyberbullying - practical advice for parents and schools

Conflict in Cyberspace: how to resolve conflict online by Kali Munro

The Psychology of Cyberspace by John Suler

http://www.haltabuse.org/

http://www.wiredpatrol.org/

Links to cyberbullying and Internet violence sites

Links to stalking sites

26 August 2004: article in New York Times, Internet Gives Teenage Bullies Weapons to Wound From Afar

Dante's Inferno Test - Impurity, Sin... and Damnation

Welcome to the Dante's Inferno Hell Test. This test, sponsored by the 4degreez.com community (the fine people who brought you the famous Personality Disorder Test), is based on the description of Hell found in Dante's Divine Comedy. Answer the questions below as honestly as you can and discover your fate. Based on your answers, your purity will be judged and you will be banished to the appropriate level of hell. Abandon all hope.

My Results:

The Dante's Inferno Test has banished you to the Second Level of Hell!

Here is how you matched up against all the levels:
LevelScore
Purgatory (Repenting Believers)Very Low
Level 1 - Limbo (Virtuous Non-Believers)Very Low
Level 2 (Lustful)Very High
Level 3 (Gluttonous)High
Level 4 (Prodigal and Avaricious)Very Low
Level 5 (Wrathful and Gloomy)Very High
Level 6 - The City of Dis (Heretics)Very High
Level 7 (Violent)Moderate
Level 8- the Malebolge (Fraudulent, Malicious, Panderers)High
Level 9 - Cocytus (Treacherous)Moderate

Take the Dante's Inferno Test

Do You Have a Personality Disorder?

First, what is a personality disorder?

A personality disorder is basically a set of traits that combine to negatively affect your life. They have a wide range of causes and some are easier to treat than others. This test is set up to look for the ten recongized personality disorders which are Paranoid, Schizoid, Schizotypal, Antisocial, Borderline, Histrionic, Narcissistic, Avoidant, Dependent, and Obsessive-Compulsive.

This test, sponsored by 4degreez.com, is meant to help determine whether or not you have a personality disorder. It is not meant to be used as a diagnostic tool, but rather as a tool to give you insight into a potential disorder that may be having a negative impact on your life. If you believe you may be suffering from a personality disorder or any other disorder, you should ask your family doctor to recommend a therapist in your area to meet with.

My Results:

DisorderRating
Paranoid:Low
Schizoid:Low
Schizotypal:Low
Antisocial:Low
Borderline:Low
Histrionic:High
Narcissistic:High
Avoidant:Low
Dependent:Low
Obsessive-Compulsive:Moderate

-- Personality Disorder Test --
-- Personality Disorder Information --

If you are looking for a personality test that features a professional analysis of your results, try Tickle.com's test.

My Results:

Daffy, you're a Skydiver!

You're open minded, extroverted, free-spirited, and independent. Chances are you're pretty liberal. You're like a magnet for love and affection. People adore you. And, thanks to that healthy dose of self-confidence, you're super-flexible.

Chances are, you're a great leader at work. You're also a self-starter and will always volunteer to take on a job. You're also an excellent communicator and tend to spread your enthusiasm to others.

Monday, May 19, 2008

The Psychology of Cyberspace by John Suler, Ph.D

This hypertext book explores the psychological aspects of environments created by computers and online networks. It presents an evolving conceptual framework for understanding how people react to and behave within cyberspace: what I call "the psychology of cyberspace" - or simply "cyberpsychology." Continually being revised and expanded, this hypertext book originally was created in January of 1996.

The Psychology of Cyberspace Blog Companion: As a companion reader to this online book, I use my blog to give readers an inside view of a cyberpsychologist's life and the day-to-day issues we deal with. What is it like to study how people behave online? What issues are my colleagues and the media talking about?

Chapters Include:

Have you ever noticed how conflict can get blown out of proportion online? What may begin as a small difference of opinion, or misunderstanding, becomes a major issue very quickly. Conflict can be difficult at the best of times, but what is it about online communication that seems to ignite ?flaming? and make conflicts more difficult to resolve?
SNERT... That's what they call the real trouble-makers of cyberspace. Attributed by some to Kurt Vonnegut, the term stands for "snot-nosed Eros-ridden teenager." It concisely captures much of what many cyberspace deviants are all about. They thumb their impudent noses at authority figures and smear their ooze of discontent all over themselves and others. Frustrated drives seeking an outlet may fuel their misconduct - frustrated aggressive drives as well as sexual ones. They often are adolescents. If they aren't, then they are regressed adults acting like adolescents. In some communities, the term "snert" broadens to include any acting out, annoying, disruptive user.


How Does Online Gaming Affect Social Interactions?

ScienceDaily (Sep. 20, 2007) — Online multiplayer communities are social networks built around multiplayer online computer games. Members of these communities typically share an interest in online gaming and a great deal of the interaction between them is technologically mediated. Marko Siitonen from University of Jyväskylä studied social interaction in online multiplayer communities in his doctoral thesis of speech communication.

Online multiplayer gaming is a playground which can give us clues about the future of social and technological developments, Siitonen states.

Online multiplayer games enable the formation of lasting relationships

Online multiplayer games typically encourage interaction between players: some go even as far as demanding it. Collaboration with other players may be a prerequisite for making progress in a game, or a game may be based on competition between players.

Typical online games can be played fairly independently, without seeking closer contact with other gamers. However, social interaction is a strong motive not only for playing multiplayer games, but also for forming lasting social relationships with other gamers, Siitonen says.

Online games are based on the possibilities of computer networks. This shows in the scope of modes of communication that typical multiplayer games offer. A single game can support communication based on text, image, and sound. In addition, a game may provide tools for interaction between two people, as well as enable communication between whole groups and communities.

In addition to using the modes of communication offered by games, members of multiplayer communities may keep in touch face to face, over the phone, via email, or in IRC, Siitonen explains.

Long-term interaction lays the foundation for a feeling of community

Social interaction between members of multiplayer communities shares similarities to interaction in face-to-face groups. Shared values and goals are the basis on which a shared understanding and a sense of community are built on.

Negotiating values and goals is an ongoing process that takes place throughout the existence of a community. They are reflected e.g. by how new members are accepted in the community and by how the roles that are significant to the operation of the community are cast. Disagreement concerning these issues may lead to conflicts within communities, yet solving these conflicts can serve the purpose of strengthening or changing the community’s foundations.

The traditional building blocks of identity, such as appearance or age, are often insignificant in multiplayer gaming communities. A 13-year-old French schoolgirl, a 27-year-old Swedish housewife, and a 44-year-old American engineer can all be members of the same community. When the members never meet face to face, they form perceptions of each other based on e.g. how active or reliable they think the others are, Siitonen describes.

Forming images of the other members can be quick in a technologically mediated environment. Still, reputation based on long-term social interaction does have real significance in online multiplayer communities. Activity and motivation are emphasized in technologically mediated communication, and the most active members often hold the leading positions in the communities.

Online multiplayer communities are susceptible to changes. Old communities perish and new ones are born constantly, and gamers frequently shift between communities. However, the social networks and personal relationships that form the base of these communities may survive even though the disbandment of a community. It is possible that a new multiplayer community rises out of the old one’s ashes.

Siitonen used interviews and information gathered by participant observation as the data for his study. The observation data was collected from two different communities within an online multiplayer game called Anarchy Online.

Colour Changing Card Trick

Sunday, May 18, 2008

Game Room Code of Conduct

The JG500 club needs a Game Room Code of Conduct. Here is a suggested code based on The International Online Bridge Club.

Ethical 500 Card Playing:
adapted from The International Online Bridge Club
www.bridgeclublive.com


Code of Conduct
  1. I will be polite, friendly and courteous at all times – whether chatting or contributing to the Forum.
  2. I will respect other members' rights to have different opinions or ways of thinking.
  3. I will conduct my chat in a proper, mature and inoffensive manner taking into account that the internet environment is without feelings and deprives us of the real voices and smiles that take the ‘sting’ out of face to face chat.
  4. I will assist new members and guests and try to show patience and understanding.
  5. I will ALWAYS make sure that a "HAND" is completed. What this means is that I will not leave any table without first being sure that the score has been registered.
The ‘Dos’ and ‘Do nots’
The DO'S:

  1. DO announce your bidding system and any additional conventions BEFORE you start play. Make sure you know what system your partnership is playing before starting play.
  2. DO wait for a player who has disconnected from your table – whether an opponent or partner. Despite modern technology, the internet can still cause bad connections. If you are disconnected or your computer froze, or some other emergency, DO send an email or Forum note of apology to the other 3 players explaining the situation.
  3. DO Kibitz - but quietly please. We all love to watch others, but when kibitzing, please don’t dominate the chat during the bidding or the play.
  4. Misbids and Misclicks DO happen. If you misbid or misclick, it is better to say nothing at the time and then, at the end of the hand explain what happened.
  5. DO enjoy the game. But be thoughtful of the other players.
  6. If you open another account DO inform the membership that you are playing with more than one account.
The DO NOT'S:
  1. DO NOT ever leave the table before finishing a hand.
  2. DO NOT deliberately lose a game to another member.
  3. DO NOT discuss the bidding or the hand during the play of the hand. This is called “Table Talk”. This includes text references such as “WTF!!” and “Hmm” as well as smilies such as Wink or Sad .
  4. DO NOT swear or use abusive language anywhere in our club – it is a friendly place. Please do your part to maintain this atmosphere.
  5. DO NOT criticise or gloat at your opponents’ expense.
  6. DO NOT take excessive time to play a card or to play the next hand. It is absolutely correct to take some time to think during a hand but try to keep the game moving at a comfortable pace. If the phone or doorbell rings or if you have a minor emergency - type 'brb' (be right back) BEFORE you leave to deal with the interruption. Be as fast as you can. Also when a hand is finished, some post-mortem analysis is reasonable, but not too long and certainly not spilling over into the next hand.
  7. DO NOT forget your table manners when sitting down or leaving a table. Say hello or welcome when you join, and goodbye/thank you before you leave. Otherwise you will be thought of as a rude and unsociable person.
  8. Other than using the game's chat to hold a post-mortem after a hand DO NOT discuss an ongoing game with your partner outside the game environment (eg MSN, phone, Skype etc).
Enough with the table talking already!

Saturday, May 17, 2008

Flippa's Charter of Cheat's Rights

This is my favourite Lee post, a response to Flippa's defence of online cheating at JG500, a defence used many times over the years by members and affiliates of the Vitriolic Hall of Fame.

Sadly, thanks to Richard's ongoing attempts to hide the site's cheating history, this thread expired along with the rest of the club's history. This extract is from the Cheating thread from 2007 and is available in the blog's Public Folder.

FLIPPA’S CHARTER OF CHEAT’S RIGHTS

1. Cheats shall be at absolute liberty to practise wide ranging public deception. In particular:

1.1 Cheats shall be entitled to prey upon any and all members of this club, particularly newer members, at their absolute and wide ranging discretion.

1.2 Cheats shall be entitled to receive accolades in this public forum when the fruits of their deception are realised, and publicly acknowledge what skilful players they are.

2. Cheats shall also be entitled to:

2.1 Absolute privacy. Despite a cheat’s absolute right to practisie wide ranging public deception, no member shall be permitted to confront a cheat publicly (in like manner) by using this forum.

3. Cheats who are confronted with allegations of cheating and who subsequently admit that they have in fact been cheating shall be entitled to:

3.1 A complete re-write of history. Despite their own admission of cheating, cheats shall be entitled to have this damning admission ignored and the evidence they were confronted with pejoratively described as “so-called evidence” and “trumped up evidence".

4. Upon being established as a cheat, cheats shall be entitled to divest themselves of any responsibility and consequences for their actions. In particular:

4.1 The impact on the cheat as a consequence of being caught is the sole and paramount consideration. Cheats have a right to empathy and sympathy despite being the author of their own misfortune. The impact on other members who have been victims of the cheats deception shall be absolutely disregarded.

FLIPPA’S CHARTER OF HONEST MEMBER’S RIGHTS

1. Honest members have no right to publicly campaign for fair and honest play.

2. Honest members shall not publicly complain when they have been the victim of cheating, despite a cheat’s complete liberty to practise public deception.

3.Honest members shall completely disregard their own feelings of having been played for a mug and respect a cheat’s right to privacy and empathy.

4.Honest members must tolerate the existence of cheats in this club. An honest member’s only right in this regard is the generous privilege of avoiding playing the cheat.

5. Honest members have no right to be concerned that the tolerance of cheating may lead to the widespread breakdown of honest, fair play in this club. Any honest member breaching this rule shall be deemed to be a crank and “site policeman”.